Arturia V and FX Collections
Contributed circuit modeling and developed core DSP algorithms of many virtual instruments and effects.

Stefano D'Angelo
Audio DSP engineer & sound researcher
I design digital audio algorithms for companies, develop tools grounded in scientific research and real-world constraints, and create original products for musicians.
I help companies research, design, implement, and validate DSP algorithms for software, hardware, and embedded systems.
I create algorithms, tools, and products for developers, researchers, and musicians to explore, test, and shape new directions in sound.
Contributed circuit modeling and developed core DSP algorithms of many virtual instruments and effects.
Developed distortion pedals and other effect algorithms for this powerful floorboard amp modeler.
Performed circuit modeling and contributed core DSP algorithms based on Brickworks and Brickworks Pro.
IEEE/ACM Trans. Audio, Speech, and Lang. Process., vol. 22, no. 12
Generalizes the ladder filter to any number of stages and proposes a lightweight, accurate, non-iterative ZDF large-signal model.
22nd Intl. Conf. Digital Audio Effects (DAFx-19), Birmingham, UK
Proposes a fast approximation method for computing the main branch of the Lambert W function in virtual analog applications.
24th Intl. Conf. Digital Audio Effects (DAFx20in21), Vienna, Austria
Extends antiderivative antialiasing to arbitrary-order IIR filters.
Comprehensive DSP libraries offering foundational and advanced algorithms for building high-quality audio engines, from general-purpose effects to state-of-the-art components for demanding applications.
Minimal, modular, and declarative DSP language for implementing complex audio algorithms, with a compiler that generates C/C++, JavaScript, and MATLAB code.