dangelo.audio

Me at the desk with a few random items (dulcimer, ocarina, DAFx book, multimeter, tin solder)

Stefano D'Angelo

Audio DSP engineer & sound researcher

What I do

I design digital audio algorithms for companies, develop tools grounded in scientific research and real-world constraints, and create original products for musicians.

For companies

I help companies research, design, implement, and validate DSP algorithms for software, hardware, and embedded systems.

For technologists and musicians

I create algorithms, tools, and products for developers, researchers, and musicians to explore, test, and shape new directions in sound.

Selected works

Products

Arturia V and FX Collections

Stylized illustration of the Buchla Music Easel

Contributed circuit modeling and developed core DSP algorithms of many virtual instruments and effects.

Neural DSP Quad Cortex

Stylized illustration of the Neural DSP Quad Cortex

Developed distortion pedals and other effect algorithms for this powerful floorboard amp modeler.

Acustica Audio synths

Stylized illustration of the Roland Jupiter-8

Performed circuit modeling and contributed core DSP algorithms based on Brickworks and Brickworks Pro.

Check full portfolio

Publications

Generalized Moog Ladder Filter: Parts I & II

IEEE/ACM Trans. Audio, Speech, and Lang. Process., vol. 22, no. 12

Generalizes the ladder filter to any number of stages and proposes a lightweight, accurate, non-iterative ZDF large-signal model.

Fast Approximation of the Lambert W Function for Virtual Analog Modelling

22nd Intl. Conf. Digital Audio Effects (DAFx-19), Birmingham, UK

Proposes a fast approximation method for computing the main branch of the Lambert W function in virtual analog applications.

Arbitrary-Order IIR Antiderivative Antialiasing

24th Intl. Conf. Digital Audio Effects (DAFx20in21), Vienna, Austria

Extends antiderivative antialiasing to arbitrary-order IIR filters.

Complete publication list

Tools

Brickworks and Brickworks Pro

Brickworks logo

Comprehensive DSP libraries offering foundational and advanced algorithms for building high-quality audio engines, from general-purpose effects to state-of-the-art components for demanding applications.

Ciaramella

Ciaramella logo

Minimal, modular, and declarative DSP language for implementing complex audio algorithms, with a compiler that generates C/C++, JavaScript, and MATLAB code.

Discover all tools

Related projects

Orastron

The company I founded for structured industrial DSP consulting and algorithm licensing.

Visit website

Clack.DIGITAL

The brand I started for offering user-facing audio products.

Visit website